“Once we started sending playable builds of Kratos, that’s when they got specific regarding things like animation,” Boon recalls. Absolute authenticity being a key consideration, Boon’s team went so far as to use Kratos’ God of War III character model as a reference asset. “From the beginning, we were absolutely set on respecting the character.” Boon describes a “receptive” relationship with Sony Santa Monica Studios – creators of God of War – during development of Kratos’ Mortal Kombat incarnation, with Boon’s and Asmussen’s teams regularly trading feedback and ideas. “The God of War team set certain ground rules,” Boon says. “I said, ‘ You gotta be kidding me, we gotta make this happen! Let’s get on the phone.’” Describing himself as a “huge God of War fan,” Boon was all too eager to work out the details and spark a larger collaborative effort between both studios.Ĭapturing “the real Kratos” in Mortal Kombat was a prime goal for Boon and Netherrealm Studios, but it wasn’t always an easy one. “I remember somebody saying, ‘‘hey, there might be this possibility of Kratos appearing in Mortal Kombat,’” Stig remembers. ![]() ![]() ![]() Ed Boon and God of War III director Stig Asmussen don’t remember who made the first phone call, but both recall the Kratos crossover talks starting early in Mortal Kombat’s development cycle.
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